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matf-rg-engine
1.0.0
Base for project for the Computer Graphics course at Faculty of Mathematics, University of Belgrade
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Defines the ShaderCompiler class that serves as the interface for shader compilation. More...
#include <engine/graphics/OpenGL.hpp>#include <engine/resources/Shader.hpp>#include <filesystem>#include <string>

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Classes | |
| struct | engine::resources::ShaderParsingResult |
| Contains the parsed vertex, fragment, and geometry shaders, since the ShaderCompiler expects a single .glsl source file. More... | |
| class | engine::resources::ShaderCompiler |
Compiles GLSL shaders from a single source file. Vertex, Fragment and Geometry shaders are separated by the // #shader vertex|fragment|geometry directive. All the code following the directive belongs to the source of the shader specified in the #shader directive. Here is an example: More... | |
Namespaces | |
| engine | |
| engine::resources | |
Defines the ShaderCompiler class that serves as the interface for shader compilation.