matf-rg-engine 1.0.0
Base for project for the Computer Graphics course at Faculty of Mathematics, University of Belgrade
|
Contains the parsed vertex, fragment, and geometry shaders, since the ShaderCompiler expects a single .glsl source file. More...
#include <ShaderCompiler.hpp>
Public Attributes | |
std::string | vertex_shader |
std::string | fragment_shader |
std::string | geometry_shader |
Contains the parsed vertex, fragment, and geometry shaders, since the ShaderCompiler expects a single .glsl source file.
std::string engine::resources::ShaderParsingResult::vertex_shader |
std::string engine::resources::ShaderParsingResult::fragment_shader |
std::string engine::resources::ShaderParsingResult::geometry_shader |