matf-rg-engine 1.0.0
Base for project for the Computer Graphics course at Faculty of Mathematics, University of Belgrade
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Public Attributes | List of all members
engine::resources::ShaderParsingResult Struct Reference

Contains the parsed vertex, fragment, and geometry shaders, since the ShaderCompiler expects a single .glsl source file. More...

#include <ShaderCompiler.hpp>

Public Attributes

std::string vertex_shader
 
std::string fragment_shader
 
std::string geometry_shader
 

Detailed Description

Contains the parsed vertex, fragment, and geometry shaders, since the ShaderCompiler expects a single .glsl source file.

Member Data Documentation

◆ vertex_shader

std::string engine::resources::ShaderParsingResult::vertex_shader

◆ fragment_shader

std::string engine::resources::ShaderParsingResult::fragment_shader

◆ geometry_shader

std::string engine::resources::ShaderParsingResult::geometry_shader

The documentation for this struct was generated from the following file: