Parameters used to define a perspective projection matrix.  
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#include <GraphicsController.hpp>
Parameters used to define a perspective projection matrix. 
◆ FOV
      
        
          | float engine::graphics::PerspectiveMatrixParams::FOV | 
      
 
 
◆ Width
      
        
          | float engine::graphics::PerspectiveMatrixParams::Width | 
      
 
 
◆ Height
      
        
          | float engine::graphics::PerspectiveMatrixParams::Height | 
      
 
 
◆ Near
      
        
          | float engine::graphics::PerspectiveMatrixParams::Near | 
      
 
 
◆ Far
      
        
          | float engine::graphics::PerspectiveMatrixParams::Far | 
      
 
 
The documentation for this struct was generated from the following file: