Parameters used to define a perspective projection matrix.
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#include <GraphicsController.hpp>
Parameters used to define a perspective projection matrix.
◆ FOV
| float engine::graphics::PerspectiveMatrixParams::FOV |
◆ Width
| float engine::graphics::PerspectiveMatrixParams::Width |
◆ Height
| float engine::graphics::PerspectiveMatrixParams::Height |
◆ Near
| float engine::graphics::PerspectiveMatrixParams::Near |
◆ Far
| float engine::graphics::PerspectiveMatrixParams::Far |
The documentation for this struct was generated from the following file: