matf-rg-engine 1.0.0
Base for project for the Computer Graphics course at Faculty of Mathematics, University of Belgrade
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Defines the PlatformController class that serves as the interface for platform-specific functionality, such as input handling and window management. More...
#include <engine/core/Controller.hpp>
#include <memory>
#include <vector>
#include <engine/platform/Input.hpp>
#include <engine/platform/Window.hpp>
#include <engine/platform/PlatformEventObserver.hpp>
Go to the source code of this file.
Classes | |
struct | engine::platform::FrameTime |
Stores elapsed time for frames in seconds. More... | |
class | engine::platform::PlatformController |
Registers Platform events such as mouse movement, key press, window events... More... | |
Namespaces | |
namespace | engine |
namespace | engine::platform |
Defines the PlatformController class that serves as the interface for platform-specific functionality, such as input handling and window management.