matf-rg-engine 1.0.0
Base for project for the Computer Graphics course at Faculty of Mathematics, University of Belgrade
|
This is the complete list of members for engine::resources::AssimpSceneProcessor, including all inherited members.
assimp_texture_type_to_engine(aiTextureType type) | engine::resources::AssimpSceneProcessor | privatestatic |
AssimpSceneProcessor(ResourcesController *resources_controller, const aiScene *scene, std::filesystem::path model_path) | engine::resources::AssimpSceneProcessor | inlineexplicit |
m_meshes | engine::resources::AssimpSceneProcessor | private |
m_model_path | engine::resources::AssimpSceneProcessor | private |
m_resources_controller | engine::resources::AssimpSceneProcessor | private |
m_scene | engine::resources::AssimpSceneProcessor | private |
process_material_type(std::vector< Texture * > &textures, const aiMaterial *material, aiTextureType type) | engine::resources::AssimpSceneProcessor | private |
process_materials(const aiMaterial *material) | engine::resources::AssimpSceneProcessor | private |
process_mesh(aiMesh *mesh) | engine::resources::AssimpSceneProcessor | private |
process_meshes() | engine::resources::AssimpSceneProcessor | |
process_node(const aiNode *node) | engine::resources::AssimpSceneProcessor | private |